# ExtraPvP 2.7
**Supported versions:** 1.21.4 · 1.21.5 · 1.21.8 · 1.21.10 · 1.21.11 · 26.1 · 26.1.1 · 26.1.2 · 26.2
## ✨ New
### Brand-new settings screen
- ExtraPvP has its own **Feature Settings** screen with tabs and sections. **YACL is no longer needed.**
- **Live 3D preview** of your player hitbox, glow, eye-height and look-direction lines, updated as you change settings.
- **Appearance window** (gear icon, top right): theme, accent colour, font, glass effect and more.
- **Recommended settings**: one click sets up hitboxes, projectile hitboxes and shield tints. Hover the row to see exactly what it will change ("Hitbox Thickness: 2 → 1").
### Profiles
- Save your whole setup as a **profile**: every setting, your applied crosshairs, and your Appearance.
- **Switch profiles instantly** from the header ("Profile: Name ▾"). A **•** marker shows when you've changed something since loading.
- **Load, save over, rename, delete, export and import** profiles from General → Profiles.
- Old settings exports can still be imported and become a profile. Their crosshairs are *added* to your library; your own crosshairs are never replaced.
### New colour picker
- Colour wheel, palette, RGB / HSV / hex input.
- Every colour can be **Solid, Chroma or Rainbow**, with its own speed.
- **Opacity** for all hitbox colours.
### Crosshair Manager & pixel editor (redesigned)
- Separate **Default** and **Enemy** crosshair lists, a one-click **Apply**, and 15×15 previews.
- A new pixel editor with templates (Cross, Dot, Circle, Plus), mirror drawing, fill/clear, and undo/redo.
- **Crosshair size**: make pixel crosshairs bigger, from Auto up to 10 screen pixels per cell, always pixel-sharp.
- **Vanilla blend**: draw your own pixel crosshair with the vanilla "inverted" look.
- White pixels follow your crosshair's colour, Chroma or Rainbow.
- A **Back** button in the Crosshair Manager.
### Elytra hitboxes
- New **Elytra (gliding)** card in Player Hitboxes: give players who are gliding with an elytra their own hitbox **colour** (Solid / Chroma / Rainbow + opacity) and **line thickness**. The target highlight, the hurt flash and friend colours still take priority.
### Shield
- **Instant Shield**: skips the equip animation so the shield is up right away. Visual only; the real block delay is unchanged. It can't be on together with "Shield raise delay".
- **Shield raise delay: "Include ping" option.** Choose between 250 ms + your ping (the default, same as before) or a flat 250 ms.
### Elytra indicator
- New **Horizontal Offset** setting, next to Vertical Offset.
## 🛠 Fixes
- **Glow thickness now works in-game.** Before, the setting did nothing.
- **Hitbox preview** no longer loses box edges or hides them behind the player model.
- The **elytra indicator no longer jumps** when the attack indicator appears.
- **Chroma and rainbow** colours no longer freeze.
- **26.x:**
- Player hitbox colours now follow the same priority as every other version: target, then hurt, then friend, then normal colour.
- On 26.2, Chroma and Rainbow now work on hitbox colours.
- **Tabs no longer overflow** when using the Minecraft font.
- Crosshair editor:
- A warning shows when you try to save without a name. Before, Save silently did nothing.
- The circle template is drawn cleanly.
- Centring fixes in the settings screen and Crosshair Manager header.
## 🗑 Removed
- The old **Import / Export** section. It now lives in **Profiles**.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }