## New:
- new chunk cache
- only apply surface optimisation when no special chunk rules are present = skip heightmap updates if they are not going to be updated
- defer block counting
- reduce isFluid checks
- reduce palette index
- use direct bit manipulation to update block states in surface builder
- simplify surface builder loop
- skip updating chunks
## Fixes:
- Wrong chunk generation when chunks are unloaded b/w stages (only applicable to c2me-ocl)
- fix possible wrong chunkgen in eroded badlands
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }