This is a beta release for 1.21.9. Please note that this release **may not support displaying Mannequin and Copper Golem disguise using Server Renderer** as PacketEvents haven't been updated yet.
## New Features
- **API version is now 16**
- Skin for player disguise and Equipment for any entity disguise are now managed as disguise properties
- Compatibility for clients that don't support disguise properties will end at 2026, or when 1.22 comes out
- Added support for Mannequin disguise
- Mannequin disguise is not collectable using the Magic Bottle by default
- Mannequin disguises have the Fake Equip skill, like Armor Stand and Player disguise
- `mannequin/skin` property is restricted to ops, as the plugin will try to fetch and cache skin from the given input. You can set `feathermorph.custom_skin` permission for players so they can use this property.
- Added support for Copper Golem disguise
- Copper Golem disguise is collectable using the Magic Bottle by default
- Added Weather State property for Copper Golem disguise
- Initial compatibility for Ping Wheel
- Currently requires a custom plugin, which can be found at https://github.com/MATRIX-feather/pingwheel-plugin-forked
## Bug Fixes
- Several bugs with Player disguises when `feathermorph.disguise_use_real_uuid` is set to true
- Players got removed from their TAB view when undisguising
- Disguise not presenting when teleported from far away, or switching gamemode from spectator
## Other
- Removed disguise NBT blacklist configuration
- As they are not being used anymore
**Full Changelog**: https://github.com/NiFeather/FeatherMorph/compare/2.4.3...2.5.0-beta.2
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }