## Changelog
- There is now an error message when duplicate entities are detected after a
lobby upgrade
- **Please backup your world before upgrading, even if it is not important to
you it might help debug a bug that could so far not be reproduced**
- Deactivated random ticks during the spawn preview phase
- The function tag `#fetchr:spawn_preview/player_tick` is now executed at the
position of the player, like player_tick function tags.
## Upgrade an existing world
- Make a backup of your previous save file
- Download the datapack
- Remove the previous datapack
- Add the new datapack
## Bug Fixes
- Fixed timer being reset on world reload (Workaround for
[MC-305239](<https://bugs.mojang.com/browse/MC-305239>))
- This will not work when upgrading a world that had an active run from
before, only for runs started in pre2.
- Fixed marked item frames from the lobby not getting copied correctly to the
spawn preview
- Fixed resource pack download prompt missing some spaces
- Fixed button to enter the “Advanced Settings” door in multiplayer not
appearing by default after a lobby upgrade
- It will still be missing if you opened this world in pre1, just place it
manually
- Fixed `#fetchr:goal_and_item_detection/item_gotten` function tag not loading
caused by an invalid reference.
- Fixed the wrong chat message showing when switching lobby gamemode
([#298](<https://github.com/NeunEinser/bingo/issues/298>))
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }