## New Features 🌟
- Adds `crossbow` and `bow` item-behaviors
- Adds `budding` block behavior, similar to budding amethyst blocks
- Adds `trapdoor` and `door` block-behaviors
- Adds `oxidizable` block behavior
- Adds `villager_food` item behavior
- Adds support for villager and bee interactions with custom crops
- Adds `translation`, `scale`, and `rotation` fields to the `shooting` item-behaviour.
- The values of the `drop_xp` block-behaviour can now to associated with a block-state
- The values of the `powersource` block-behavior can now to associated with a block-state
- Improved block-state mapped properties and added support for mappable block model types
- Added displayName field for translations of item/block/decoration
- Added villager interaction flag for compostable behavior
- Uses a custom polymer-blocks module build for additional block model types
## Bug Fixes 🐛
- Fixes issue with seats not ejecting players when decorations are broken
- Fixes bugs with trim-based armor
- Fixes typo errors and banner item model issues
- Bugfix for break markers with decorations
- Fixes decoration items not showing in `dynamic`-type showcases
- Assets are added earlier to the Polymer Resource Pack builder now
## Documentation 📖
- Updated documentation with new examples and details on the latest features
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }