**Additions & Changes:**
* Added quiver cycle keybind to suits with Archery
* Translated the mod to Chinese Simplified (Thanks Shue!)
* Translated the mod to Chinese Traditional (Thanks Shue!)
* The buttons on the Gameboii console now animate when pressed (Can be disabled in the config)
* Added the FiskTag server to the mod's server menu
**Fixes:**
* Fixed clients disconnecting during reload upon joining a server
* Fixed crash when going intangible when using Angelica
* Fixed render distances above 16 resetting to 16 when using Angelica
* Fixed suit ids in F3+H mode only displaying on the chestplate item
* Fixed Gravity Manipulation wave sound not changing pitch
* Fixed Señor Cactus having the wrong tier when wet
* Fixed Shazam having higher (instead of lower) fall resistance when affected by Eternium Affliction
* Fixed Java-related connection issues not logging as such
**FiskTag additions:**
* Added new gamemode - King of the Hill
* Added new gamemode - Resurgence
* Added new gamemode - Shuffle
* Added new gamemode - Luck of the Draw
* Added new gamemode - Free-For-All
* Added new gamemode - Bounty Hunt
* Added new weapon - Burst Rifle
* Added new class - Support
* Added new map - Modern House
* Added new ammo system
* Added new level and rank system
* Added new spectator mode
* Added laser impact effects
* Added a visual indicator for when spawn protection is active
**FiskTag changes:**
* Redesigned ability/key indicator HUD element
* Redesigned player list scoreboard HUD element
* Redesigned point popup HUD element
* Updated control point capture HUD element
* Updated control point alert HUD element
* Updated health HUD element
* Updated Infantry shield effect
* You can now shoot while sprinting
* Infantry's shield is now immune to melee damage
* Scout can no longer use scatter blaster
* Team Swap and John Wick are now only selected in a tournament if there are more than 2 players
* John Wick can now spawn in the opposing team's base if his own base is crowded
* Grenades can no longer be blocked by teammates
* Made control point capture time configurable
* Made gamemode inclusion and frequency configurable
* The schematic file inside maps can now have any name
* Fixed gamemode not saving properly
* Fixed FiskTag running in multiple dimensions
* Fixed FiskTag damage not being blocked by shields
**FiskTag balancing tweaks:**
* Increased movement speed for all classes except Tank
* Tweaked move slowdown for charged weapons
* Rebalanced Tesla Gun
* Nerfed Shotgun (-range, +spread)
* Buffed Scatter Blaster (-spread, +projectile speed)
* Buffed Automatic (+projectile speed, -windup)
* Buffed Pistols (+projectile speed, +spread)
* Buffed Rifle (+range, -spread)
* Buffed Rocket Launcher (+range, +projectile speed)
**HeroPacks:**
* NBT matching can now be used inside fabricator recipes
* Data files can no longer be registered under another pack's domain
* Added new PackLoader.getNumericalItemId() function for getting the numerical id of an item
* Added new addChatMessage function to JSPlayer for printing to the chat
* Added new getEntitiesInRangeOf function to JSWorld
* Added new isUnobstructed function to JSWorld
* Added new hurt function to JSEntity for dealing damage to an entity
* Added new hurtByAttacker function to JSEntity for dealing damage to an entity
* Added new canSee function to JSEntity
* Added new eyePos function to JSEntity
* Added new eyeHeight function to JSEntity
* Added new getLookVector function to JSEntity
* Added new normalized function to JSVector3
* Added new subtract function to JSVector3
* Added new dot function to JSVector3
* Added new "SHIELD" activation type for FiskTag weapons, allowing shield functionality
* Added new "melee" tag for FiskTag weapons, allowing weapons to have attack damage
* Fixed mirrored anchors with getCubeOffset on non-generateMirror models not offsetting correctly
* Fixed anchors with getCubeOffset re-applying animations on the anchor model
* Fixed mirrored models with generateMirror not resetting after animations
* Fixed suits with aiming not being able to aim in FiskTag
* Fixed limbSwing variables not being usable in "out" statements in animations
* Fixed player going invisible when a held FiskTag weapon has an animation but player has no suit
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }