## [1.2.1] - Performance fixes
### Fixed
- **Boss bar network spam** — every boss cleared and re-added its boss bar for every nearby player
on every tick (about 40 packets per second per player, and the client rebuilt the bar each time).
The bar now only adds players who come into range and removes those who leave, checked every
10 ticks. Health and title updates are still instant.
- **Idle-timeout player search** — bosses with `idleTimeout` searched the world for nearby players
every tick. They now check every second.
- **Fight tracking** — damage taken and deaths for raid rewards and the fight summary are now
sampled every 5 ticks instead of every tick. Results are the same; deaths on servers with
instant respawn are still counted.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }