## 1.0.7
> Includes all changes from 1.0.6 (unreleased)
### New Abilities
- `detect_mark` — marks highest-HP player with Glowing + bonus damage
- `phantom_dash` — 3 zigzag lightning dashes toward the target
- `guardian_shield` — passive cyan shield, counterattacks on hit
- `essence_absorption` — vampiric soul projectile, steals HP + Weakness
- `judgment_mark` — ultimate: marks all players, detonates after delay (dodge by range or LOS)
- `divine_execution` — grabs player, lifts them, hurls away with damage
### New Features
- **Pre-fight activation** — boss starts passive/immortal, right-click to trigger dialogue and start the fight
- **Pre-death dialogue** — boss held at 1 HP on lethal hit, speaks final lines, then dies
- Both systems are optional (empty list = default behavior)
### Skin Fixes
- Slim skins (Alex) now render with correct arm UVs
- Overlay layer (jacket, sleeves, pants) now renders properly
### Bug Fixes
- Boss no longer heals to full HP and resets to Phase 1 when a player dies
- Phase transition messages no longer fire on world load
- Phases can no longer reset backward
- Bossbar now clears immediately when a player dies or leaves range
- Duplicate bossbar on player respawn fixed
- Boss no longer gets stuck at 1 HP after pre-death dialogue
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }