- Fake entities now:
- can only be destroyed by creative players
- will drop templates if destroyed while shifting
- have a barrier in the head slot
- their gear cannot be changed by players
- All fake items now have `CustomModelData`s
- Fake items now use the unknown item's count
- CCA component and Forge capability preservation
- data attached to existing blocks/items/entities by mods is now preserved
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }