## ✨ Features
- Reason keys now carry a time, it is set by `reason_times` in the settings of `ban`, `mute`, `warn`, `maintenance` and `whitelist`. If no time is entered in the command, it is taken by the reason, and `default` is used when the reason is not listed
- Added `group_order` to the LuckPerms integration, to sort TAB by your own group order instead of the group weight
- Added `check_group_weight` to the `/whois` command, a player with the same or higher permissions cannot be viewed and is hidden from the list
- The punishment lists got the `line_not_active` format, the list of a player now also shows the inactive punishments
- The `condition` tag now works in sidebar messages with string list
- Added sequential execution of the async tasks of one module, they no longer overtake each other
## 🔧 Refactors
- TAB, scoreboard and objectives send packets only when something has changed, what was sent is remembered
- The name updates in TAB now go player by player instead of everyone at once
- Name constants are updated always, not only in proxy mode
- The signature is removed from the `player_head` textures
- Database queries and indexes are optimized, `/whois` now makes one query instead of two
- The punishment cache is reworked
- The `runAsync` with `independent` is removed from the scheduler
- Vanish handling is simplified, a separate SuperVanish check is no longer needed
- The priorities of the join and quit events on Bukkit are changed
## 🐞 Bug Fixes
- `player_head` takes the head by `uuid` instead of the name, which crashed the client of the players
- Join and quit messages no longer reach the integrations several times in proxy mode
- Discord, Telegram and Twitch no longer connect several times on a fast `/flectonepulse reload`
- A player who is not in the database yet no longer gets into the online cache, which broke saving their settings
- Broken yaml no longer stays on disk after saving through the editor, the file is restored to the previous one
- The dump is validated before the import, an empty file no longer wipes the database
- A busy editor port no longer shuts the server down
- The stuck queue detection no longer clears it, because of this the async tasks of a module stopped forever
- The executor overload warning no longer appears on shutdown
- A permanent mute is detected in CMI
- The online status of a player is updated correctly in the database
- Negative time is no longer shown
- Updated the metrics link in config.yml
## 📦 Dependencies
- Hytale Server updated to 0.6.3
- Velocity API updated to v4.1.0
- Fabric Loader updated to v0.19.5
- Fabric Loom updated to v1.17.20
- Discord4J updated to v3.3.3
- TelegramBots updated to v10.2.1
- PlasmoVoice updated to v2.1.16
- Lettuce updated to v7.7.0
- SQLite driver updated to v3.53.4.0
- Gradle updated to v9.7.1
[Documentation](https://flectone.net/pulse/docs/changelog)
[Full Changelog](https://github.com/Flectone/FlectonePulse/compare/v1.13.0...v1.13.1)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }