- Adds Cloak Generator & Decloaking Unit (Mekasuit Head Module)
- Cloaking's Fade in/out only works without Iris shaders, due to the custom uniform that needs to be injected into shaders which Iris doesn't like.
- Cloaking in general was a very intrusive change as it adds like 6-7 Mixins, most of which were MixinSquared into Sable's own Mixins. This is bound to lead to weird issues down the road. Feel free to let me know if you run into any along the way.
- Base energy cost is pretty low but it can be bumped up in config, as usual its based off mass (of all connected sublevels in this case)
- Decloaking will only negate cloaks generated by machines you own.
- If you really can't find a ship you could always try using `/sable` commands (I hope you named your sublevel).
Optional dependencies
CC: Tweaked
Any compatible version
Iris Veil Compat
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }