1. Fixes thruster array breaking physics in certain edge cases.
2. Fixes issues with field drive side config not having a default.
3. Adds ability to right click a thruster with your hand to find out meta information for the thruster (useful while working on predicate rules for your groups)
4. Adds a new block entity "Spatial Anchor", which given energy will suspend the sublevel identical to what the physics staff lock does, at a hefty energy cost, by default doesn't use redstone signal but can be told to like all Mek machines.
5. Fixed & Added more config options:
- Field Drive now actually uses chemicalsPerImpulseMult
- Thruster Array boosters now have `boosters` subsection for their thrust budget values.
Optional dependencies
CC: Tweaked
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }