## Foreword
Thanks for your patience folks, we've been busy this update fixing bugs and, in general, improving the mod.
The main concern of this update is that **Fog Definitions no longer get unpacked into the configuration folder.** You will need to migrate any custom definitions into a resource pack if you use this folder. If you wish to edit the default definitions, you must override them using a resource pack as well.
## Changelog
### Added
- Added Simplified Chinese translations, thank you @Chiloven945!
- Added a keybinding to toggle the fog modifications, it is unbinded by default, you must set it before you use it. @IMB11
- Added configuration options for various transitions, @IMB11
- e.g. fog colours, start/end multipliers, etc.
- Added a dimension disable list to the configuration screen, @Steveplays28
- Replaced the Nether dimension toggle
### Changed
- Removed the (un)packing system for the built-in resource pack, @IMB11
- Should fix a lot of crashes and compatibility issues
- Removed haze from the debug command and the language files as it no longer exists, @Steveplays28
- Made the badlands, beach and default biome colours darker during nighttime, @Steveplays28
- The default nighttime fog colour for most biomes has been changed to pitch black
### Fixed
- Fixed a crash when other mods mess around with `RenderLayer`s, @Steveplays28
- Fixed cloud whitening (when sodium is not installed) for 1.21+, @Steveplays28
- Fixed the `raininess` effect breaking when standing under trees/walking over non-full blocks, @Steveplays28
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }