## [1.7.9]
### Fixed
- **Crash with Voxy / extreme camera clipping** — When an entity's eye position coincided exactly with the camera position, `normalize()` produced a NaN direction vector, causing Minecraft's DDA raycast to freeze or crash the render thread. `rayCast()` now returns `false` immediately when the squared distance between endpoints is below 1 × 10⁻⁶, and adds a secondary NaN guard after each passable-block step.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }