## [1.7.3]
### Fixed
- **Particle cap now applies to total live particles, not just new spawns per tick** — The `maxParticles` limit previously reset to zero every tick, allowing up to 4096 new particles to be added each tick regardless of how many were already alive. On high-particle servers (texture-pack servers, firework effects, etc.) this caused thousands of particles to accumulate and be ticked every frame. The cap is now seeded from the real live-particle count at the start of each tick, so the budget is correctly enforced.
- **Per-particle spawn overhead eliminated** — The adaptive distance multiplier (derived from the smoothed FPS chain) was previously recomputed on every individual particle spawn attempt. It is now cached once per tick, reducing overhead proportional to the server's particle spawn rate.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }