## [1.7.6]
### Fixed
- **Entity type override cache now resets after a profile switch** — The per-entity-type culling override cache (`entityTypeOverrides`) was computed once and never invalidated. Switching profiles replaced the underlying map reference but left stale cached results for entity types that had already been seen, so the new profile's overrides were silently ignored until the game was restarted. The cache is now cleared automatically whenever the overrides map reference changes.
- **Config null-safety after manual JSON edits** — If a player manually edited `fpsflow.json` and set a section to `null` (e.g. `"entityCulling": null`), all reads from that section would throw a `NullPointerException`. All nested config objects are now replaced with their defaults if null after deserialization.
- **Config screen title and Done button now use the translation system** — The screen title was hardcoded as `"FPSFlow Settings"` and the Done button as `"Done"`, bypassing the translation files. Both now use `Text.translatable` so German (and any future) translations apply correctly.
### Changed
- **Dead code removed** — `WorldRendererMixin.java` was never registered in `fpsflow.mixins.json` and had no effect at runtime. The file has been removed to avoid confusion.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }