## [1.5.1]
### Fixed
- **Server-forced nameplate visibility** — nameplate culling now respects when a server forces nametag visibility via game rules or plugins
- Added detection for `showDeathMessages` and nameplate override packets
- Nameplate culling gracefully backs off when the server mandates visibility, avoiding visual conflicts
- Prevents nametag flickering caused by client/server visibility disagreement
### Changed
- Nameplate culling is now more robust in multiplayer scenarios with varied server configurations
- Server-side nameplate settings are now honored alongside client-side distance culling
- Entity LOD distances are now configurable, so medium/far render skip thresholds can be tuned per profile or saved custom profile
- Default Balanced Entity LOD distances widened to 40 / 80 blocks for smoother distant entity rendering
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }