## [1.5.0]
### Fixed
- **Preserve player rendering in PvP views** — other players are no longer subject to entity LOD throttling, so F5 and multiplayer combat remain crisp.
- **Avoid duplicate async occlusion checks** — the entity culling queue now deduplicates requests and limits backlog growth, reducing spikey workload when many entities are near the visibility threshold.
- **Faster entity-type override lookups** — entity type override checks are cached to avoid repeated string allocations during render traversal.
### Added
- **Low-FPS adaptive culling** — entity and block entity culling distances are reduced automatically when FPS drops, so busy scenes become smoother.
### Changed
- `mod_version` bumped to `1.5.0`.
### Notes
- These changes target intermittent hangs and render stalls, especially during view changes and busy entity scenes.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }