## [1.5.2]
### Fixed
- **Game crash from stale entity reference in particles** — During rapid world/minigame transitions, `NO_RENDER` particles could crash with a `NullPointerException` (`$$10 is null`) when the entity they referenced was removed before their first tick. FPSFlow now catches this in `ParticleManager.tick()`, preventing the crash and logging a rate-limited warning (at most once every 5 seconds).
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }