Big update.
## loot tables
loot tables have been tweaked to hold specific enchantments based on themes, uses, or general vibes.
new **Learned Enchantments** system makes loot chests never have a book you've already found.
### lectern overhaul
lectern can now be used for "Scribing." players can rewrite enchanted books that they've found before, so an enchantment can never be truly lost, and duplicates can be made to share with friends or different enchanting stations.
**6 new enchantments**: none very game changing, just useful or fun.
-Plow (hoe): Breaks fully grown crops in a wave originating from a broken crop
-Crook (hoe): Pulls hit mob towards player. No longer deals damage
-Transmute (fishing rod): Catches are transmuted into valuable materials
-Composure (chestplate): Avoiding damage for a period creates a single use damage negating barrier
-Shove (chestplate): Increases knockback dealt by unarmed attacks
-Overdrive (pickaxe): Continuously mining blocks increases mining speed
### tweaks (all configurable)
- no villager enchanted books
- luck of the sea added to disallowed enchantments
- lure added back, now only catches fish
- scooping drops items on hit,
- buoy water extension time lowered to 2 by default
- slide is now just slam
### fixes:
- skates visual and audio improvements
- bookshelf particals now work
- lapis removal now works
- bookshelf books -> enchanting table behavior optimized
- a million other things
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }