**Fixed turret death message saying pig**
Whenever a player died to a turret, it would say they were shot by pig
**Fixed "turret menu ran!" bug**
The message "turret menu ran" would be sent alongside the turret menu when it was pulled up Probably something left over from debugging
**Removed pre-V1.19 turret backwards compatability**
Update was long enough ago
**Made gun name apear in gun explosion death messages**
Before, it would say "Player was blown up by Gun Explosion"
**Fixed broken turret vs player ai**
Turrets would behave very strangly when their target type was set to player
**Added gun reloading actionbar indicator**
When players reload, they can see how long until they can shoot again via a timer in their actionbar This can be disabled globally by running the command: /function config:actionbar_items_off
**Added default turret target type config option**
Operators can now change the default target type for turrets when they are spawned This default will affect all newly placed turrets
**Added GBG config menu**
A command can be ran to access an text-based menu to change various config settings This is much easier than manually typing out different commands You can access it by running the command: /function config:gbg
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }