**Fixed gun sounds cutting off bug**
When certain gun sounds were used in 1-tick guns, they would be cut off
**Made Large Laser projectile type actually large**
Before, it was the same size as the regular laser projectile type
**Optimized projectile raycasts**
Should result in increased performance and less lag on multiplayer servers
**Fixed Perdition Turret not changing model when destroyed**
When the Perdition Turret entered the destroyed phase, its model wouldn't change
**Fixed Perdition Turret dummy HP shield bug**
The Perdition Turret would have an addition 60 hp of damage it could sustain before taking actual damage
**Added custom Explosion Sound and particles to Perdition Turret death**
When the Perdition Turret changes to be destroyed, it now plays another sound effect and some particles appear
**Fixed reloading ammo tag abuse bug**
The player could reload a gun, even if they didn't have the proper ammo item
It would only matter if the player had an item with the proper ammo tag
**Added 4 new Reload Types**
There are 4 new reload types that can be used by players with custom guns
Partial 25/50/75 (3/4/5) - Refills the gun 25/50/75% at the cost of 1 ammo item
Bullets (6) - Refills the gun completely at the cost of 1 ammo item per shot the gun needs refilled
**Buffed Laser Pistol and Laser Rifle**
The Laser Pistol max ammo is now 8 and now uses the partial 50 reload type
The Laser Rifle damage has been increased to 28 from 27
**Tweaked Assault Laser Rifle**
The max ammo has been raised to 48, but the gun now uses the partial 50 reload type
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }