## 🌱 Garden Trails Patch Notes v0.1.9
### Plant Enhancements
* Fixed Rice double crop texture being cut during growth: the top half now renders correctly on every growth tick
* Bonemeal can now be applied to all tall crops (Camellia, Rice, Maize): applying it to the bottom half correctly advances their growth
* Bonemeal now works on **Boxwood Bush** and **Pink Geranium**, with a small chance to drop themselves when used. It allows duplication for survival
* Mulberry & Camellia seed drop chance increased from 10% to 35%, Mulberry can now loot stick when destroyed
### Silkmoth
* Silkmoths now drop between 1 and 3 Silk Worm Eggs at random intervals during their lifecycle, no longer need to be killed to obtain eggs. You can now automate a silk farm
### Drying Tray
* Added **7 new wood variants**: Birch, Spruce, Jungle, Acacia, Dark Oak, Mangrove, Cherry
* Complete parent/child model refactor: adding new wood variants now requires only a texture and a few JSON files
* Updated bamboo drying tray texture, now uses the vanilla Minecraft bamboo texture, replacing the Dawn of Time texture
* Updated craft recipe: now includes 2 iron ingots, reflecting the 4 iron pylons visible in the model
* Recipes now require and produce 4 items instead of 1, matching the tray's stacking mechanic
### Pergola
* Complete parent/child model refactor: all variants share a single base geometry, adding new materials in the future is trivial
* Added **Copper Pergola** and **Oxidized Copper Pergola** variants, both supporting all three climbing plants (Ivy, Vine, Grape)
* Updated craft recipes for all three variants: each material now has its own distinct ingredients
* Improved tooltips: each Pergola now lists its accepted climbing plants directly on hover
* Textures slightly improved with added noise for a more natural look
### UI / Tooltips
* Completely revamped tooltip system: replaced the old Shift mechanic with Minecraft's native lore display. Item descriptions now appear directly on hover, no key press required
* This allows for significantly richer descriptions across all items and blocks, making the mod self-explanatory without needing a wiki
* The full **Silk production chain** is now documented in item lore: a step by step guide walks new players through the workflow (Eggs → Worms → Cocoons → Silk)
* **Drying Tray** tooltip now lists all accepted items
* Creative inventory completely reorganized into distinct categories: Items, Plants, Pelts, Silk, Sakes, Pergolas, and more
### Refactors & Technical
* Removed the social buttons overlay (Discord, CurseForge, GitHub, Patreon icons) from the Creative inventory screen
* Removed the plant growth pause mechanic (Lighter + Shift right click)
* Removed a significant number of unused assets: old textures and files previously tied to Dawn of Time
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }