# Geolosys Changelog (1.18)
## 7.0.7
### Fixed
- Debug messaging being left in D:
## 7.0.6
This version was made insanely optimized and less buggy thanks to the incredible work of [@lukebemish](https://github.com/lukebemish). Please go follow them on GitHub if that's your thing ❤️❤️
### Fixed
- Bizarre crashes on startup (again, thanks to [@lukebemish](https://github.com/lukebemish)) ([#308](https://github.com/oitsjustjose/Geolosys/issues/308))
- Geolosys world generation just stopping at chunk borders, even though it's seriously not supposed to.
- Geolosys causing large worlds, long save times ([#307](https://github.com/oitsjustjose/Geolosys/issues/307))
## 7.0.5
### Fixed
- `setBlock detected in far chunk` spam. This fix was made by [BlackxSnow](https://github.com/BlackxSnow) - ✨THANK YOU!!✨
- Field Manual being gifted multiple times
## 7.0.4
### Ported to 1.18.2
With the major changes in this version, any and all input on any issues faced with Geolosys are insanely helpful. Please leave any bug reports over at [https://issues.geolosys.com](https://issues.geolosys.com)
## 7.0.3
### Fixed
- `setBlock detected in far chunk` spam. As it happens, this was on my end 😑
- Fixed biome types not working as expected
- Potential fix for servers crashing with no log (🤞)
## 7.0.2
Relegating to status of Release, because ForgeCraft has found most of the nasty bugs
### Changed
- The config item `samplePlacementBlacklist` has been removed in favor of using a new block tag that ats as a _white_-list: `geolosys:supports_sample`
### Fixed
- Persistent data not being persistent
- Crashes / errors with Patreon fetching
- When holding a block/item in your offhand and a ProPick in your mainhand, both hands' items would be used
- Geolosys features showing up as `null` rather than `geolosys:deposits`, etc.. (i.e. properly register features so the game no get angy)
## 7.0.1-beta-4
### Fixed
- Patron chapter in the Field Manual causing significant lag on reload/join
- Patron chapter in the Field Manual not rendering Patrons
## 7.0.1-beta-3
### Fixed
- Wrong tags being used for Clusters. Should now work better with your machinery
- Deepslate ores not being registered as #forge:ore
- Coals not being usable for Torch recipe, not being registered as #minecraft:coal
## 7.0.1-beta-2
### Fixed
- Crash when no plutons are defined for a given condition, dimension, etc.
## 7.0.1-beta-1
### Added
- New Config Option `proPickDetectionBlacklist`
- Allows you to blacklist certain blocks from being picked up by the Pro Pick regardless of if it's part of a deposit or not.
## 7.0.0-alpha-2
### Added
- Patchouli Compatibility
- Patchouli is once again required for Geolosys to run.
- You'll need to get the latest build [from the Patchouli Maven](https://maven.blamejared.com/vazkii/patchouli/Patchouli/1.18-58-SNAPSHOT/) - choose `Patchouli-1.18-58-20211211.180957-1.jar`
- Apologies that it's not yet on CurseForge, but it's not in my control and Geolosys _is_ currently in alpha, so...
- Re-introduced Osmium, Certus Quartz, Charged Certus Quartz, Yellorium & Sulfur drops for their respective ores.
### Fixed
- Copper and Raw Copper Still Generating
- **[Potentially Fixed]** Deposits being cut off at chunk borders.
### Changed
- Malachite & Azurite are now separate.
- Malachite is more commonly found and is found usually more higher up, though it _can_ be found in deepslate
- Azurite is less frequently found, but comes in larger deposits. Usually found in deepslate levels
- `chunkSkipChance` is now a `double` (ranges from `0.0` to `1.0`) rather than a somewhat-arbitrary integer
- it is used in a more logical way as well - rather than being based on the `generationWeight` for a randomly picked pluton
- Stored data for Geolosys deposit placement has been removed. This may come back if someone finds a critical issue with this
- Stored data for Manual Gifting has been moved to player-level to make it easier to maintain for server owners as well as myself
- `[CODE]` Reworked serialization/deserialization of pending blocks in Capability
## 7.0.0-alpha
Pretty much just a port rather than the full rewrite I wanted from before. Some things to note:
- Cave biomes can be used for Geolosys now!
- You can now control how many deposits try to generate in a single chunk
- New deepslate variants made
- Changes to the datapacks: [https://twitter.com/oitsjustjose/status/1467995430059487239](https://twitter.com/oitsjustjose/status/1467995430059487239)
- I know about the `Detected setBlock in a far chunk` bug. I can't fix it. I don't care.
- Patchouli isn't out yet so no field manual.. yet.
Developer information
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