v.0.5.45
- Fixed misspelled Lunarians in Ad Astra tags.
- Fixed nest cross blocks not properly moving the entity.
- Lowered threshold on triggering Classic Xenos walking animation.
- Increased timer on Stasis, to make it less common.
- Increased timer on hissing to make it happen less.
- Make a lot of the timers run only on the server thread, not the render thread.
- Lowered Idle timer on Xenos, they will now move far more often.
- Xenos will now seek out dark areas of the world randomly.
Please note that Neos are still heavily WIP and not considered released until posted. This is why you can't find eggs in the creative menu.
No bug reports will be accepted for them until they have reached what we feel is release status ready.
Optional dependencies
Sound Physics Remastered
Any compatible version
Drip Sounds
Any compatible version
Ad Astra
Any compatible version
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }