v.0.5.12
- Tweak Acid Block game rule check.
- Aliens no longer track Markers or AreaEffectClouds with sounds.
- Xenos that go into stasis will no gain slow movement effect, which removes itself when it leaves statis. This will fix it looking around when in stasis.
- Large Aliens will now break "weak"* blocks when trying to pathfind to it's target. Thanks to FerretShift#6773 for their help to get this working nicely!
- Large Aliens will now make itself bleed on non-weak blocks that aren't acid resistant blocks** to make them break down over time to make itself an opening in order to get it's pr
- Large Aliens now heal slightly when damaging other mobs
- Classic Xenos will now heal half health whenever they head bite.
- Classic Xenos will now have a small chance of head biting low health targets.
*Weak blocks are configured via the block tag weak_block.json
** Acid resistant blocks are configured via the block tag acid_resistant.json
Optional dependencies
Drip Sounds
Any compatible version
Mod Menu
Any compatible version
Sound Physics Remastered
Any compatible version
Ad Astra
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }