v0.7.4
- Removed Pandora's Effect status from showing in inventory.
- Added more biomes to aqua spawn biome tag, used for what biomes can spawn aquas after the seal is broken.
- Added a chance that as the Surgery Kit is used more (it's durability decreases) that it may kill the entity instead. Starting from 0 up to 40%.
- Added death message for the Surgery Kit death.
- Configs have been reworked into groups. This will cause a config reset.
- Adds advancement for first spawn from breaking the seal.
- Updates lang files for changes to advancement names and descriptions.
- Changed generation step for dungeon generation.
- Eggs have been tweaked
- Eggs now do their check every 20 ticks instead each tick.
- Now has a chance to not open right away, instead having a 20% chance to open in the normal range and the player is not sneaking and 80% change if close to the egg.
- Massive changes to the effects of breaking the dungeons seal:
- Aqua Xenos are swapped with Aqua bursters when in water biomes.
- No longer runs on Creative or Spectator mode players
- Spawns resin now with the mobs, if the mobs don't spawn in air.
- Increase spawn change the lower the player is in y level.
- If low enough change spawn from facehuggers to bursters.
- Spawning takes place now more in the night then the day.
- Added more dev aliens with just skeleton needed code to load, no bug reports are accepted for anything locked behind the dev entities config at this time.
Optional dependencies
Mod Menu
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }