# New Features
## Water Parallax
<img width="1920" height="1081" alt="preview" src="https://github.com/user-attachments/assets/f04c81c4-59db-4004-8f40-dd0fdfb7ec6c" />
Water parallax adds additional depth to water waves, making the surface appear more realistic.
## New Caustics (+ tweaked underwater visibility)
<img width="1920" height="1081" alt="image" src="https://github.com/user-attachments/assets/ea138071-15b9-4706-b8c8-5818f82db134" />
Caustics are no longer tied to the shadow map resolution, allowing them to be sharp even on low shadow map resolutions. They also use a new animation that's texture based instead of procedural. The absorption and scattering of water has also been tweaked.
## Colorwheel Support
Colorwheel is now supported! This means that Create contraptions can correctly render, and contribute to coloured lighting. I don't have any screenshots for this unfortunately.
## Voxy Support (experimental)
Voxy is also now supported, although still experimental.
<img width="1920" height="1081" alt="2025-11-27_23 32 32" src="https://github.com/user-attachments/assets/f540e563-b4fc-4e23-9737-1aab170dc832" />
## Adjustable Block Selection Outline
<img width="1920" height="1081" alt="2025-11-27_23 36 31" src="https://github.com/user-attachments/assets/14be8c2c-7f60-4874-a512-e7ab90cb519b" />
The colour of the block selection outline is now consistent regardless of scene brightness or exposure, and the colour can be adjusted, or set to rainbow mode to change in hue over time.
## Distant Horizons Blending
Distant Horizons terrain is now dithered to blend with vanilla terrain.
## Chinese localization
Chinese settings localisation by @fuyuan233.
# Fixes
- Fixed auto exposure
- Fixed particle translucency
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }