I essentially remade the mod and improved a bunch of stuff
- The Mod is no longer purely a library; it adds some Optional Built-In Effects now!
- Calculations have been optimized
- More accurate surface detection and Puddle placement
- Improved Rendering
- Puddle and drip Scale changes are now smooth instead of jittery
- Fancy Goop now has dynamic faces on walls and ceilings as well
- Changed Emitter API to be Datadriven using Json files in Resourcepacks
- You no longer need to make a mod with goop as a dependency! You can add your own emitters using mostly simple Json. [Here's a Guide on this](https://absolutelyaya.cool/docs/goop/?chapter=emitters).
- Added Client Only Mode
- If the Server doesn't have Goop installed, Damage Emitters will still *somewhat* work. Vanilla doesn't send enough data to clients to make advanced emitters work, unfortunately.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }