- Add ParCool soft-compat (NeoForge): mutually suppress wall-grab vs wall-cling/climb/crawl actions instead of fighting over the same wall
- Recognize modded pickaxes via Forge/NeoForge tool-capability API (fixes Mekanism paxels not being detected as pickaxes)
- Fix hard-block grab silently falling through to soft-slide physics when the player's own cooldown was active
- Make onUseTick/releaseUsing cancellable so other mods mixing into Item (e.g. Zipline) don't double-process the same use/release event
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }