reload support via /gpucpu_reload
Added fully customizable text-based HUD template (gpucpu_util.txt)
Supports inline variables: {fps}, {cpu_name}, {cpu_use}, {gpu_name}, {gpu_use}, {gpu_temp}, {gpu_integrated}
Added // line comments (anything after // is ignored)
Auto-creates a readable default template on first run
Wave Animations
Added wave directives: @wave_cpu, @wave_gpu, @wave_fps
Wave directives can appear anywhere, even mid-line
Wave mode applies until overridden by a formatting code (&x)
Per-category animation toggles (CPU / GPU / FPS)
Color & Formatting
Full Minecraft-style & color + formatting support
Colors &0–&f
Styles &l &o &n &m &r
Dynamic colorization for:
CPU usage %
GPU usage %
GPU temperature
Colorization overrides wave animation where appropriate
Proper reset handling so numbers and labels render consistently
Hardware Detection
Intel CPU & GPU support
AMD CPU & GPU support
NVIDIA GPU support
Integrated GPU detection (Intel + AMD iGPU/APU)
Vendor-aware color themes for CPU/GPU wave effects
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }