## Breaking Changes
* Armour triggers have been changed. See below.
## What's Changed
* Update zh_cn by ChuijkYahus in https://github.com/arconyx/hexchanting/pull/2
* Lower imbuing cost
* Arrows also cast when hitting a block, pushing null to the stack in place of the entity
* Add mod icon
* Give armour specialised triggers: On aggro (helmets), on death (leggings), on falling (boots). Chestplates continue to use the on damaged trigger
* Remove position from the iotas pushed by the chestplate trigger
* Armour trim support
* Add missing item tags to tools and swords
* Display a hexxy tooltip on imbued items.
**Full Changelog**: https://github.com/arconyx/hexchanting/compare/v1.0.1...v1.1.0
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }