### Fixes
- Don't double count media in inventory during cost simulation
- Relax Fabric Language Kotlin dependency, allowing for Quilt compatibility.
- Move chestplate trigger to earlier in damage application, so absorption doesn't bypass it.
**Full Changelog**: https://github.com/arconyx/hexchanting/compare/v1.1.1...v1.1.2
Developer information
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maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }