## 2.1.1
**NPC riding**
- NPCs from any mod can ride horses now (Recruits, Millager, Guard Villagers and others) without needing their own compatibility.
- Skeleton trap horsemen spawn mounted again.
- Llamas and horses from other mods are no longer affected by this mod's riding rules.
- New entity tag `icys-better-horses:blocked_riders` to stop specific mobs from riding.
**Whistle**
- Whistling your horse kicks any NPC rider off and brings the horse back to you, even when it's close by.
- NPCs can't get back on a whistled horse for 60 seconds.
- Fixed whistling a horse an NPC was riding while its chunk was unloaded creating a second copy of that NPC.
**Breeding**
- Fixed foal stats ignoring the handbook formula. Foals now get the better parent's stat plus a roll of -0.5 to +1.0, so about 2 in 3 foals match or beat the better parent.
- A foal's stats are capped by its breed's range.
**Jump display**
- Jump height now shows how high the horse actually jumps. Numbers match MiniHUD and the wiki (5.92 blocks at max vanilla jump). Before, it read low on good horses and high on weak ones.
- Fixed in the riding HUD, horse inventory, horse info screen and the horse commands.
- Setting jump in blocks with the horse command now gives the right jump strength.
**Handbook**
- Class jump ranges updated: Race 3-6, War 2-5.5, Western/Pony 2-4.5, Draft 1-3.5.
- Info screen jump ceiling updated to 16.45 blocks (full bond).
- Stat inheritance page now says the foal's breed range is the cap.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }