Horse/rider inventory switcher: switch between horse equipment and your own armor/offhand from the horse inventory, using a button or keybind.
Added the horse icon, player-face indicator, switching animation, and tooltips for that panel.
Updated slot visibility, positioning, and item transfers to support the two equipment views.
Separate horse-combat settings: charge bashing, kicks, defending the owner, and spooking when hit now have individual toggles alongside the master combat switch.
In-game charge toggle: players can switch charge bashing off for themselves; the charge meter hides while disabled. Server restrictions still apply.
Configurable HUD placement: choose the side of the hotbar and spacing for the charge meter and Glidewing Harness gauge.
Adjusted HUD positioning around occupied offhand slots and left-handed controls.
American Paint “Spoils” ability: mounted kills receive Looting I at bond 0, II at bond 40, and III at bond 100. Stronger weapon Looting takes precedence; the bonuses do not stack.
Lightning and creeper spooking: nearby strikes/explosions can startle horses, with resistance affected by bond and class. Unridden owned horses ordered to Stay hold their ground.
Cart movement improvements: carts lag slightly behind turns, tilt with terrain, and ease between positions instead of remaining rigidly aligned.
Cart flotation: attached and parked carts respond to the water surface.
Updated cart passenger positions and reins to follow the cart’s movement, tilt, and lift.
Horse-rendering jitter fixes: corrected how world rendering and GUI previews share animation state.
Adjusted mounted movement validation to reduce unwanted movement corrections.
Horses align with the rider’s facing direction when mounting.
Updated handbook pages, configuration descriptions, and translations for the new features.
Curios integration: access Curios from the rider equipment panel and return to the horse inventory, preserving cursor position.
Quark inventory compatibility: sorting and depositing target actual horse/cart storage rather than equipment slots.
Quark transfer controls only appear when the horse has usable storage.
Farmer’s Delight compatibility: breed horses are included in horse-feed usage and temptation tags.
Trotting Wagons compatibility: added hitch tracking and safeguards around horse control while hitched.
Restore horse AI when a tracked wagon disappears or no longer holds the horse.
Improved flotation for hitched horses/wagons.
Adjusted the first-person camera while riding Trotting Wagons.
Prevent breed horses from being treated as wagon passengers.
Optional dependencies
Patchouli
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }