Immersive Enchanting 5.0.0 for Minecraft 26.1
Changelog:
GUI Changes:
• Enchanting GUI can now be zoomed with mouse scroll wheel
• Improved progress bar when removing enchantment
• Added unique node hover sounds, these can be changed in data/immersiveenchanting/sounds/node_sounds.json
• Node tooltips are no longer restricted to the GUI viewport
• Moving the mouse off a locked tooltip will stop it from rendering
• Enchantment icons moved from textures/gui/enchantment_icons to textures/enchantment
• Enchantment icons updated to latest version of Carl’s Recovered
Gameplay Changes:
• Added Lunge enchantment
• Reworked enchantment costs – now require fewer items
• Ancient books will now spawn more commonly in certain structures, for example, fire based enchantments are more likely in nether structures
• Removed old method of obtaining Biblioclasm music disc - now spawns in ancient libraries instead
Modpack Developer Changes:
• The processor “fill_chiseled_bookshelf” for ancient libraries now has more options
• The loot modifier “ancient_book_loot_modifier” now has more options: “random_enchantment_from_enabled”, “random_enchantment_from_list”, “random_enchantment_from_enabled_except”, “min_rolls” and “max_rolls”
• “any_of” removed from enchantment costs – now uses a list object instead
• Enchantments are no longer added from mods automatically – they must have an enchantment cost file to spawn and appear in the GUI (I recommend to use /immersiveenchanting generateEmptyDatapack)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }