## Additions
---{==========}---
Overhauled Impact Frame Config Menu:
* -{ Frame Background Opacity — Adjust background visibility
* -{ Frame Opacity — Fine-tune frame transparency
* -{ Unlimited Frame Amount — Remove caps on frame generation
**General Settings Expansion**:
* -{ Stats After Fight
* -{ Duck Music On Pause
* -{ Battle Score
* -{ Scoring Difficulty
---{==========}---
## PvP Music System
Master Audio Controls:
* -{ Master Volume Slider
* -{ Player Detection Radius Slider
* -{ 5 Dynamic Tiers of Music
* -{ Tier HUD Display
## Tier Configuration & Testing:
* -{ Respective Tier On/Off buttons
* -{ Respective Tier Volume slider
* -{ Hits Till Escalate slider
* -{ Time Till De-escalate slider
* -{ Fade Length to Tier (Value)
* -{ Preview (Tier)
* -{ Test Up to Tier (Tier)
* -{ Test Down to Tier (Tier)
---{==========}---
That’s mainly it for additions, now going on to bug fixes.
## Bug fixes:
* Totem pop trigger not working at all
* Impact frames not triggering due to no packet return
* Impact frames being limited to four, death frames being limited to 7
* PvP Tracker not ending with certain death events
* PvP Tracker tracking non player entities, creates a phantom fight that doesn't end on either players deaths.
* Stretch To Fill not changing anything at all
* Tier HUD not displaying anything
* Frames being delayed from event triggers being slow as sludge
* Kill sounds being delayed from event triggers being slow as sludge
* Just in general if there was a bug you encountered in 2.1.3, its fixed.
forgot to add this but it also works with any server, and almost every pvp type
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }