<p><strong>2.0.0:</strong></p>
<ul>
<li>A few fixes to existing features (like the ability to spawn mobs based on block wasn't working properly)</li>
<li>Huge number of new tests for rules:
<ul>
<li>weather</li>
<li>difficulty and regional difficulty</li>
<li>light level</li>
<li>seesky test</li>
<li>time based checks</li>
<li>biome temperature check</li>
<li>biome check</li>
<li>distance to spawn</li>
<li>random test</li>
</ul>
</li>
<li>If a test succeeds you can now also perform actions on the spawned entity:
<ul>
<li>Alter damage that a mob does</li>
<li>Alter the movement speed</li>
<li>Alter maximum health</li>
<li>Make the mob 'angry' by default</li>
</ul>
</li>
<li>Added a new type of rule (in 'potentialspawn.json'). These rules use the same tests (most of them) as the normal rules and allow you to add new types of spawn (i.e. creatures that normally don't spawn there)</li>
<li></li>
</ul>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }