* Port to 1.20.4 neoforge
* Added a message on login about crouching to revive nearby players
* Updated the merciful config to use an integer selection for more modes
* 0 is equivalent to the old false value, the user takes damage while down as normal.
* 1 is a new mode, instead of taking damage, the damage is converted to ticks, and those ticks are removed from how long you have until you bleed out (20 per second, caps at 2000)
* 2 is equivalent to the old true value, the user takes no damage while down.
* By default, replace the seconds displayed while reviving with a progress bar
* Added a config to undo this change, if you want to see seconds instead.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }