# Injured Effects v1.4.14
## Experimental Features
Experimental Features **DO NOT**:
- Receive support
- Guarantee support for Integrations
- Guarantee proper function
### Updates
- Updated with experimental support for 1.21.9 snapshots(25w31a & 25w32a)
### Additions
- Uninstall Function(finally)
### Changes
- Init v6
- Config v3.1
- Improved some formatting.
- Re-did the new storage format to make the file name include "config", so further data can be stored by RRC packs without causing issues copying the file.
- Unfortunately this will reset config again, appologies. This is the final format though.
### Fixes
- Fixed "enabling" zombie villager blood & blood trail effects actually disabling them.
- Fixed "enable all" and "disable all" buttons.
- Fixed mobs with damage effects enabled displaying a damage effect when they spawn.
- Fixed damage effect code creating a ton of extra and unused data.
- We recommend running ```/scoreboard objectives remove inj-eff.health2```
## Datapack Conventions Compliance
This pack complies with the following Datapack Conventions:
- [Smithed Pack ID](https://wiki.smithed.dev/conventions/pack-ids/)
- [Smithed Prefixing](https://wiki.smithed.dev/conventions/namespacing/)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }