# Changelog
## 3.0.1 - Minecraft 1.21.11
This update focuses on making InputBooster feel more complete for everyday players while keeping the mod stable during combat and low-FPS gameplay.
### Added
- Module system for combat, movement, debug, profiles, anti-idle, and replay features.
- Per-server profile backend so settings can switch automatically for different servers.
- Input replay tools:
- `R` starts or stops replay recording.
- `K` plays the recorded replay.
- Advanced CPS limiter modes:
- `FIXED`
- `HUMANIZED`
- `COOLDOWN`
- `WEAPON_AWARE`
- Safe mode that disables active modules after repeated internal errors.
- Keybind conflict detection with event-log reporting.
- Event log backend for recent InputBooster activity.
- Config tools for presets, import, and export.
- Overlay lines for modules, replay status, safe mode, and latest debug event.
### Changed
- Updated mod version to `3.0.1`.
- Profile saves now include the new CPS mode, replay, safe mode, event log, keybind warning, and per-server profile settings.
- CPS limiter now uses the selected CPS mode instead of only a fixed cap.
### Fixed
- Prevented queued mod attacks from firing while InputBooster is inactive or not initialized.
- Prevented stale queued inputs from firing later after the mod is toggled back on.
- Reduced the chance of one physical click causing both a mod entity attack and a vanilla entity attack.
### Build
- New jar: `build/libs/inputbooster-3.0.1.jar`
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }