We're almost there! The tree worldgen was one of the hardest parts to figure out... The spawn rarity is still fairly rare and up to adjustments, I prefer to risk too little than too many.
Added:
- Olive tree (!)
- Olive Sapling + a crafting recipe for it
- Stripped Olive Log
- Olive Leaves + its loot tables
Removed:
- Recipes for craftable olive log and leaves (just craft the sapling and plant it instead!)
- olive staying in crafting grid, unnecessary now
Fixes:
- Olive Log now has log rotation when placed
- Fixed whole Olive wood set hardness (1->2) and blast resistance (10->2)
- Edited display name of some pizza slice
- Wild herbs were too saturated due to texture being mistakenly marked as tinted
WorldGen tweaks (subject to change):
Wild herbs: freq-patchsize tweak 1-1 -> 3-3
Wild grapes: freq-patchsize tweak 1-2 -> 3-2, plains
Olive trees: 1 in 9 chunks chance, plains, oak shaped
Still missing:
- "wood" and "stripped wood" blocks for olive wood, and their recipes
- Pandoro and Ciambellone are only cut on cutting table
- ~~I found out the alternative oven wasn't even obtainable in the original mod so I guess I get to skip that?~~
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }