- Fixed crash on older versions of LWJGL (caused by `Platform.getArchitecture()` not existing)
- Fixed crash with some mods when pressing mouse buttons (replay render thread queue at the correct place)
- Buffered raw input can now be enabled for the keyboard independently of the mouse
- Optimized native memory allocation
- Added an option for buffered raw input, which allows releasing mouse buttons when the game window loses focus, to match vanilla behavior
- Fixed the issue where the camera may jump around when quickly opening/closing GUI screens
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }