the mod is now 672 bytes lighter
--turned the internal value that kept track of parried Entities/Projectiles into an nbt called "IsParried"
IsParried is Null when an entity hasn't been parried, true when it has been parried and false if it has been parried and is now on the ground or has hit something
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }