# Doll 1.2.0 Changelog
- Added July and August player dolls (200+)
- Modified doll acquisition methods
- Removed stonecutter doll recipes, changed to right-clicking computer blocks to open GUI and obtain through wool, also supports search functionality
- Entity doll recipes can now be crafted with both slimeballs and clay
- Lottery machine mechanism modifications
- Lottery now uses a shuffle mechanism, eliminating the possibility of not getting items or duplicates
- Lottery is now divided into three tiers, with different gift boxes and tokens for creatures from different dimensions
- Dolls spawned by phantoms now naturally despawn, preventing excessive entity accumulation
- Added tool:Tweakers Item. Right-click dolls to adjust their scaling, rotation, and position
- Physics mechanism optimization
- Optimized AABB mechanism, doll collision boxes now change according to doll size
- Improved physical collision, small dolls hitting large dolls now follow conservation of momentum
- Maximum collision speed limit (maximum 1m/tick)
- Continuous collision maximum count and cooldown time limit (5 times in 20 ticks)
- Data pack support: The following content can now be modified through item tags
- Lottery tokens
- Dolls obtainable from lottery
- Dolls obtainable from computers
- Materials required for crafting entity dolls from block dolls
- Added Classical Chinese translation: Thanks to @Beidou114514
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }