* Updated to 1.10.2. Use forge 1.10.2-12.18.1.2076
* Added new tooltips for keyblades which are dynamically updated when you drive
* Added some heartless (Shadow, Red Nocturne, Blue Rhapsody, Yellow Opera, Green Requiem) which currently do not spawn however, eggs are available in creative (Thanks to Wynd)
* Station of awakening dimension added, currently does not do much just walk through the door.
* Keyblade power has been split into strength and magic
* You can now get recipes with a wooden keyblade
* Chakrams now use MP when thrown
* Added a WIP special attack
* Keychains can be enchanted to give the keyblade summoned the same enchants
* Keyblade strength and magic are shown in the synthesis table
* Config option to multiply the amount of damage the keyblades do
* Added a recipe counter in the synthesis table
* All the keyblades have been rebalanced
* Added new items:
- Defense Boost: Increases defense by 1
- Power Boost: Increases strength by 1
- Magic Boost: Increases magic by 1
- Drive Recovery: Recovers 3 drive bars
- High Drive Recovery: Recovers all drive bars
- Hi Potion: Heals half of your life
- Mega Potion: Heals all your life
- Megalixir: Restores half of your MP and HP bar
- Mega Ether: Restores all your MP bar
- Panacea: Removes all effects (Should remove only negative)
* Fixed Synthesis bug where you lost some materials
* Added free development to the synthesis table which is similar to standard synthesis without the need of finding recipes
* Fixed keyblade duplication bug with keepInventory gamerule
* Magic stat now affects the damage they deal
* Now you will be able to gain exp from throwing chakrams, magics and the secret WIP ability
* Opening iron doors will no longer use MP
* Fixed Eraqus helmet and Bright infused glowstone recipes
* Keychains will no longer lose durability
* Synthesizable recipes will now have green name
* Added Frozen Pride model
* New Moogle with Shop
* Added a bunch of achievements
* Revamped the ore drops
* Added Wisdom Form’s shoot
* Added Prominence and Graceful Dahlia models
* Added Station of Awakening door
* Added Lock On feature (Default Z)
* It does the scan ability for now which displays the enemy HP
* Added a new chat format for Kingdom Keys Devs
* Added 2 new Marluxia Scythes: Fickle Erica and Poor Melissa
* All drive forms can now obtain experience (Not level up yet)
* Added KH1 magic button which toggles the magic you use.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }