* Updated to 1.8.9. Use forge 1.8.9 - 11.15.0.1764
* Added Sr.Gato’s cape
* Drive Forms render on the player, requires Render Player API
* Command Menu changes to red if you are in a hostile environment.
* Magic, Items and Drives will no longer show blank gaps, when you unlock them, they will fit in their place.
* Magic, items and drive have their own gui in order to equip them, with that you can place them in any order so you can custom the menu a bit.
* Added main menu music (Dearly Beloved from KH1, KH2, BBS, DDD, Days, Re:Coded, CoM, Re:CoM and CHI)
* Added battle music, requires a resourcepack
* Items can be used on the command menu
* Config section in the menu with a RGB colour changer for the interface and the level up box, as well as toggles for showing hearts on the HUD and enabling custom music
* Added Synthesis Bag:
- When you have a bag equipped in the new slot in the player items menu, when you pickup the Synthesis Materials, they will automatically go to the bag’s inventory.
- Synthesis Bag Small: It has 14 slots.
- Synthesis Bag Medium: It has 28 slots.
- Synthesis Bag Large: It has 56 slots.
* In order to craft them you should do the following recipe:
* Replace the empty slot with the Small Synthesis Bag in order to make a Medium one, replace it with the Medium Synthesis Bag in order to make the Large one.
* Kingdom Hearts Birth by Sleep and Dream Drop Distance 3D models.
* Magic has now to be unlocked by killing a witch. With a 25% probability to drop a magic unlocker / leveler.
* Drive forms have to be unlocked by finding their unlockers in chests.
* Synthesis table lets you know if you have enough materials to synthesise a keyblade and let’s you take them off.
* Added a button to deposit the materials manually, so now you don’t deposit them automatically.
* 3 new keyblades: Mirage Split, Nightmare’s End and Combined Keyblade.
* Added 2 new Chakrams: Prometheus and Ifrit.
* New command /LevelUp <level> [player]: Levels up the specified player or the user. (may lag in the server)
* Added the Lightning Ore and Energy Ore into the World Generation.
* Added Magnet Blox, currently doesn’t work
* Added ore experience, fortune and harvesting level.
* Valor form has no longer access to magic.
* Added a visual effect and sound when you use a Drive Form.
* Fixed player portrait when you are in Antiform.
* Stick(weapon) can no longer be lost.
* Fixed Master Form Double Jump.
* Fixed Keyblades HUGE model when thrown.
* Fixed Achievements for server.
* Added two sounds for SavePoint.
* Fixed Eternal Flames, Ifrit, prometheus and Blaze of Glory when shot now they have model.
* Various Keyblades repositioned in hand(3rd person view)
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }