Fixed a bug where target switching did not work while locked on. You can now switch targets normally while locked on.
Significantly optimized performance:
Fixed stuttering on respawn caused by entity unloading.
Optimized tick performance issues caused by monster AI.
New enchantment:
Vambrace: extends shoulder protection to the arms.
Added new configuration options:
You can now change the block/parry window.
You can now adjust monster distance settings.
Improved the body rendering method:
It should now be compatible with more shaders.
Removed leftover test armor:
This armor was only for testing and had no way to be obtained normally.
Monster changes:
When monsters block arrows, the arrows are now directly removed.
Balance changes:
Player weapon durability consumption has been halved.
Durability loss now uses decimal accumulation: 1 point of durability loss is applied every two uses.
All experience-based combat skill requirements and actual XP costs have been halved.
Optional dependencies
Modonomicon
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }