+ Fixed tengu helmet passive, now players can control the double jump at will
+ Fixed dragon, creeper and deepslate passives not working properly
+ Fixed creeper passive damage multiplier configuration option not working
+ Fixed squire passive, now it matches the (neo)forge version (general damage reduction instead of granting resistance effect on hit)
+ Fixed a couple of missing textures
+ Increased ratman spawnrate due to community petition
+ Fixed unenchantable items and a couple of crashes
+ Fixed a compat issue with knight lib
+ Fixed a case where the game would lopp crash due to an async swampman axe internal value
+ Fixed a case where the ratman variation could roll into an invalid number causing a crash
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }