## !lag 3.3.0 — Sunday update (Minecraft 26.3)
### Optimized UI
- Settings **search** updates the row list without tearing down tabs, buttons, or the search field each keystroke.
- **FPS HUD** does less per-frame work: reused graph buffers, cached sparkline width, fewer box-size recalculations.
- **Performance** tab now includes sliders for **entity extract throttle distance** and **particle extract cull distance** (were config-only before).
- Dropped the duplicate **Entity shadows** toggle from Visuals (still on Quality).
### More FPS & wiring
- **Startup timer** is a real toggle: after load, a short **Boot time** toast appears at the top (off = no toast).
- **Fullbright** saves and restores your gamma when you turn it off.
- **Menu memory cleanup** also clears the entity render-state extract cache when it runs a cleanup pass.
### Compatibility
- Client-side only; no gameplay logic changes.
- Does **not** include the experimental render-performance or fog/cloud changes that are still in testing.
### Testing (honest)
- **Verified:** Gradle build on Java 25; 69 unit tests pass; mixin config integrity checks; client launch on **software Vulkan only (llvmpipe)**: the mod loads, no mixins failed to apply, and the !lag settings screen opens.
- **Not tested:** joining a world (no in-world gameplay or FPS benchmark), any real GPU, Sodium or Iris compatibility, and multiplayer. Please report any issues on Discord or GitHub.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }